Some new combo paths for most characters have been added as well. Noob Saibot has MKT kombos and a temporary moveset (ice ball, slide, and scorpion teleport). Corner infinite (jab lock downs) are gone. Teleporters can only teleport out of the corner if the opponent is in the middle of being juggled. All 3 characters that can go invisible (both smokes and reptile) are timed instead of until they cancel it or get hit. Human smoke loses his air throw, but gains invisibility. I personally think that's stupid, because there's no friendly fire option for it to hit Jade if it whiffs. Jade's return boomerang can hit on the way back, even if it hits you on the way out. lower tier characters getting buffed, some of the higher tier characters getting nerfs. (You can actually think yours truly for the suggestion of using Classic Sub instead of Kano to do the transformation, since we know about Classic Sub and Noob Saibot's being essentially the same character.) For now, UMK3 TE doesn't have them on the screen, but Human Smoke is accessed the same way, and Noob is accessed by selecting classic Sub Zero, and doing Back + LP + LK + Run + BLK before the match starts. The version you're referring to is the Juggernaut hack.
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